using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Main.Save
{
    [ExecuteAlways]
    public class DataGUID : MonoBehaviour
    {
        public string guid;
        private void Awake()
        {
            if (string.IsNullOrEmpty(guid))
            {
                guid = System.Guid.NewGuid().ToString();
            }
        }
    }
}